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WoW: Class Balancing is the End

WoW: Class Balancing is the End






Author:

Philipp Sattler

WoW: Das Klassenbalancing istlich da & jede Menge weiterer Verbesserungen

Source: Blizzard

04.09.2024 at 09:44 –

Before you begin, class passing is now over on the live server of WoW The War Within. Do you want Balancing now better?

If a new ID in WoW can become a bigger Hotfix. When the war phase of the server starts, the German more complex parts of the server are available if there are serverbetriebs opened. That is only one of the Gründe, There are often bigger problems on the ID-Wechsel.

Fairness also played a role. No player will be used, we will make one of the best choices there is. If the great classes of the world are threatened, the consequences will be more severe some of the time, Please first check your ID completely.

This is not all. The Entwickler has not done any more adjustments and bugfixes. Try to fix the end of the finale by fixing the delays in the auction house and running the first tests are now not functional.

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WoW The War Within: Verzauberkunst – Alle Rezepte in Überblick

WoW The War Within: In this guide you will find an overview of the new Rezepte der Verzauberkunst!

Wow (buy now ) Hotfixes from September 4, 2024

The following steps brought the Developer function to ID-Wechsel on the Live Server:

Performance

  • An issue has been fixed where Buddy system not be granted immediately once it is completed.

Auction house

  • Fixed issues that were causing the Auction House’s performance to decrease.

Occupations

  • Fixed an issue where one of the profession specialization books purchased with Kej in the City of Wires could not be used in specific orders.
  • Fixed an issue where the weekly quest ‘Tailor Services Requested’ would be deleted when logging out.

Quests

  • The ‘Behind Closed Doors’ questline can now be completed by any character, once the ‘The Ringing Deeps’ campaign has been completed at least once on the account.
  • The Recall Lisky button is now cleaned up and disappears after the “Lisky Business” mission is turned in.
  • Fixed an issue where multiple players could not listen at the same time during “One Last Story”.
  • The scenario “The Light in the Darkness” should now no longer occasionally get stuck on the first step if Faerin is too far away.
  • After completing the War Within campaign, you can now find Alleria Windrunner in the Foundation Hall in Dornogal and ask her to show you what happened during the finale. This will play the cutscene from the last chapter.

Classes

  • Death Knight
    • Frost
      • Frost Strike damage reduced by 6%. Does not apply to PvP.
      • Obliterate damage reduced by 6%. Does not apply to PvP.
      • Icy Death Torrent damage reduced by 10%.
      • Glacial Advance damage reduced by 10%. Does not apply to PvP.
  • Druid
    • Balance
      • Umbral Intensity increases Wrath’s damage by 20/40% (was 25/50%) and Starfire’s by 15/30% (was 50%).
      • Starsurge damage increased by 12%.
      • Starfall’s damage has been increased by 20%.
      • Harmony of the Heavens increases Eclipse’s power by 2% per proc, max 6% (was 1% per proc, max 5%).
    • Wild
      • Blood Claws and Lion Power now also increase the damage of Rampante Ferocity.
  • Caller
    • Destruction
      • The damage of all spells and skills has been increased by 6%.
      • Firestorm damage increased by 20%
      • Firestorm duration reduced to 10 seconds (from 12 seconds).
    • Flame former
      • Engulf damage increased by 30%.
  • Hunter
    • Fixed an issue where Unnatural Causes did not work with multiple Hunters.
    • Sentinel damage is now increased from unnatural causes.
    • Pack leader
      • Vicious Hunt damage increased by 10% for Beast Control.
      • Vicious Hunt damage reduced by 10% for Survival.
        • Developer Notes: When Vicious Hunt’s damage reaches a certain point, Kill Command may dominate Survival’s rotation. This adjustment and subsequent compensation are intended to ensure that Pack Leader Survival Hunters utilize the other tools at their disposal.
      • Howl of the Pack’s critical hit damage bonus has been increased to 5% for Beast Mastery (from 3%).
      • Howl of the Pack’s critical hit damage bonus has been increased to 11% for Survival (from 7%).
      • Furious Assault’s damage bonus has been increased to 60% for Survival (from 30%).
      • The damage from finishing off the herd has been increased over time to 60% for Survival (from 30%).
  • Magician
    • Firework
      • The Living Bomb’s damage has been increased by 30%.
      • Pyroblast damage increased by 5%.
      • Flamestrike’s damage has been increased by 10%.
    • Frost fire
      • Frostfire Bolt’s damage has been increased by 25% for Fire.
    • Sun Rage
      • Burden of Power can no longer be dual cast via the spell queue.
      • Arcane Phoenix’s damage dealt has been reduced by 10% for Arcane.
      • Arcane Soul’s base duration has been reduced to 2 seconds (from 3 seconds).
  • Monk
    • Fixed an issue where Chi Burst damage would cancel out Spinning Crane Kick and Celestial Conduit.
    • Windwalker
      • Tiger Palm now has a 1 second cooldown while Darting Hurricane’s effect is active.
      • Fixed an issue where Gale Force would not copy Thunderfist’s damage.
  • Paladin
    • Retaliation
      • Mastery: Highlord’s Judgement has been reduced by 10%. For example, at level 80, a 180 Mastery rating now gives 1.35% Mastery (was 1.5%).
      • All damage from holy spells is increased by 5%.
  • Priest
    • Discipline
      • Oracle Discipline Priests’ Preventative Measures now increase Power Word: Shield absorption by 40% (was 25%). Does not apply to PvP.
      • Atonement healing increased by 100% outside raid (was 70%). Does not apply to PvP.
      • Fixed an issue where Atonement’s critical healing was not being increased by the correct amount outside of the raid.
      • Shadow Word: The damage of Pain and Purge the Evil has been increased by 20%.
    • Shadow
      • Voidweaver Shadow Priests’ Void Blast damage has been increased by 20%.
  • villain
    • Fixed an issue that prevented multiple Subtlety Rogues from applying the Deathstalker’s Mark to the same target.
  • Shaman
    • Elementary
      • Mastery: Elemental Overload’s bonus on all Elemental and Physical damage has been increased by 35%.
      • All damage is reduced by 6%.
      • Storm Bringer
        • Tempest now deals 65% of its damage to enemies near its primary target (was 50%).
        • Tempest now deals less damage on more than 5 targets.
    • Improvement
      • All damage is reduced by 4%.
      • Elemental explosion damage increased by 12%.
      • Storm Bringer
        • Tempest now deals 65% of its damage to enemies near its primary target (was 50%).
        • Tempest now deals less damage on more than 5 targets.
      • Totemic
        • Vibration damage increased by 10%.
        • Searing Volley damage increased by 80%.
  • Wizard
    • Torment
      • Fixed an issue where Malevolence would take enemy players out of stealth mode.
      • Fixed an issue where damage in the Volatile Agony area would ignore line of sight.
    • Destruction
      • All skill damage increased by 5%.

Dives

  • The damage of Fungal Breath from the rare strain Invasive Sporecap has been reduced.
  • The abundance icon in the scenario objective UI will now be hidden when you loot the locked treasure chest, better indicating that you’ve received your rewards.
  • Fixed an issue with Brann’s sleep schedule.

Dungeons

  • City of Wires
    • Fixed an issue where players would lose their earned pheromone buffs and be attacked by civilians.

Events

  • Awakening the machine
    • The Medpack’s ground duration has been increased from 1 minute to 2 minutes.
    • Automatic Ironstrider damage reduced by 17%.
    • Damage due to defective pylons decreased by 20%.
    • The duration of the Nullification Barrier has been reduced to 2 minutes.
    • Fixed an issue where the Nullification Barrier would persist after combat.

Articles

  • The Charged Runeaxe’s granted Intellect has been increased to bring it in line with other similar items.
  • Congealed Cinderbrew Cinch now uses its intended collectible appearance.

Player vs Player

  • Fixed an issue where World Quests in War Mode may not show a reward for completion.
  • Druid
    • Rift damage increased by 15% in PvP battles.
    • Rake damage increased by 15% in PvP battles.
    • Balance
      • Lunar Calling now increases Starfire’s damage by 50% in PvP battles (was 65%).
      • Umbral Embrace now increases Wrath and Starfire damage by 40% in PvP battles (was 75%).
    • Wild
      • Taste For Blood’s damage increase to Ferocious Bite during Tiger’s Fury is reduced by 50% in PvP battles.
      • Saber Jaws effectiveness is now reduced by 50% in PvP battles.
  • Magician
    • Frost
      • The Ice Lance’s damage has been increased by 45% in PvP battles (from 75%).
  • Monk
    • Master of Harmony
      • Manifestation is now 50% effective in PvP battles.
    • Brewmaster
      • Chi Burst damage is reduced by 30% for Brewmaster Monks in PvP battles.
    • Mist Weaver
      • Peaceweaver now reduces Revival’s cooldown by 33% (was 50%).
      • Life Cocoon is now 30% more effective in PvP battles.
      • Enveloping Mist can no longer be dispelled.
  • Priest
    • Holy
      • Healing from Prayer of Mending increased by 65% ​​in PvP battles.
  • Shaman
    • Improvement
      • Lava Lash’s damage has been increased by 60% in PvP battles.
      • Stormstrike and Windstrike damage increased by 60% in PvP battles.
      • Windfury’s attack damage has been increased by 60% in PvP battles.
  • Warrior
    • Thunderous Roar damage is reduced by 15% in PvP battles.
    • Weapons
      • Auto attack damage is no longer reduced by 12% in PvP battles.
    • Fury
      • Odyn’s Fury’s damage is reduced by 20% in PvP battles.

The Entwickler-legen ordentlichen flight and the tag and the biggest problem in The War Within focuses on. As soon as the release takes place and the first weeks of the active war, the German attacks and bugs become more free, as in the passing of the autumn war. Selten verlief ein Launch is as problematic as in WoW The War Within.