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“Dustborn” by Quantic Dream and Red Thread Games

“Dustborn” by Quantic Dream and Red Thread Games

  1. in the game
  2. Testing

“Dustborn” by Quantic Dream and Red Thread Games
“Dustborn” delivers apocalyptic Spielspaß … with Schönheitsfehlern © Red Thread Games/ Spotlight by Quantic Dream

Do you like to make a Roadtrip with other art? Then the guitarists and the robots can become one, Quantic Dream and Red Thread Games.

Paris, France – My colleague Noah, dared to play a new game of Quantic Dream …. and what a great story. Now we can finally test the whole game. The „Detroit: Become Human“ developer serves here only as a publisher. Discover the game „Dustborn“ from Red Thread Game. This is not the case, it is not excellent in the tradition of the French developers einordnet. “Dustborn” is a story-oriented and locked with the most complete entscheidungen.

Game title: Dustborn
Release date: August 20, 2024
Genre: Rhythm Game, Beat-em-Up, Story-based, Indie
Platform: PC, PS4, PS5, Xbox One, Xbox Series X|S
Designed: Red thread games
Publisher: In the spotlight by Quantic Dream

“Dustborn” has taken a road trip with a number of characters

Apokalypse triffs on Roadtrip: Is it even possible in ‘Dustborn’? With the „Dustborn“, a punk band, the US state tour continues. That is the most useful, it was lately that the own identity had another mission: we transport secret data of a fascist organization of rebels in Canada. Our Roadtrip begins with Raidern, Robotern and other Anti-Systemlings. It may be that you have only reached the end of time once, but the Beziehungen of our Bandmitgliedern plans. The Setup is no longer to be described with “Fallout” on “Life is Strange”.

Empathy is the key: Player: Play Pax yourself, if you see the crew of the crew. The navigation of dialogue is in many story games a more important mechanic. Man pushes himself from dialogue option to dialogue option and thus changes the Beliefs of Pax’ Bandmates. These jewels are made in such a way that they go through our problems and that they have some complicated consequences.

When Pax meets with separation, which the Spielverlauf von
In „Dustborn“ you can enjoy the beautiful Entscheidungen © Red Thread Games/Spotlight by Quantic Dream

Favorite Characteristics: What is natural is that our figures are not visible. If you have a character that is not sympathetic, it is interesting. It is a kommt “Dustborn” gut. The best playing figures: in and the bandgliedern – no longer playing figures and NPCs – are quickly ready. Pax’ fünf Freunde is all one-sided art and its own art and interesting things.

Diversity at all levels: Find it fun to experience diversity here: the bands have all the disinterested cultural backgrounds, performances, games and sexual relationships, which appear in the broader mirror of the game. Although it is not possible to answer this specific question, the leader of the fall is not so that it is now no longer possible in the background. Cultural aspects were integrated into the background. Leader buys the figures that do not ganz, mich abzuholen.

Those figures are sympathetic and interesting ... Leader entsprechen sie alle irgendwie a Klischee
Every evening we can get together with our band members with “Dustborn” and relax © Red Thread Games/Spotlight by Quantic Dream

What’s the problem? Clear, with sympathetic, diverse and interesting characters. Property of the owner. Leader knows the man who has all possible consequences: The ex-partner is an ex-partner and proposes a fragment, with the most sisters. As the best friend, who with a dick and a little crazy, it was a scary thing. The band boss plays with the stuhlen and likes to play with the professional, or with the teams of his machen. And so much and so strong… Das habe ich maar alles is a fact!

„Dustborn“: Viele kleine Teile ergebenleider kein großes Ganzes

An exciting genre mix: This was a way to improve the gameplay: Man knows the problem with the art of games: Often it is more with filming, than with playing. There are a few that offer “Dustborn” an interesting genres: if a band is a man who in Rhythm-Game-anticipates. In separate Beat-Em-Up-Style Combat-Squenzen it gets even worse. The power of the game is everything in more exciting and locker the many dialogues and cutscenes.

Accessibility is a big plus: If you think it’s cool, you can take a risk here: I select genre mixes with that art of the game. A game that is so grimly based on connecting Beat-Em-Up gameplay, is that the player groups, both genres are often used, are often not fun. The mass is dominant and power lust on more genre mix games. The developers seem to have their soul group problems that are very consciously. So if you start with us, you may be playing camp sequences. I find these accessibility features lobenswert.

Pax is a normal human being. Help or support can influence people
With echoes that take on a higher dimension © Red Thread Games/Spotlight by Quantic Dream

Unrhythmic rhythm game: Leader has my other half of the Kampf-nor the Rhythm sequences so that they can be performed. Was there no talk of the „Batman: Arkham“-Games, were the Fights of Rhythm-Games inspired? Do you want to know if the kampf has a fast flight with a tanz? “Dustborn” has here a scheibe abschneiden sollen. For a game, the music so small in the foreground, the game feels like a rhythm. The Fight- and Song-Sequences have all become like that, if they have fallen out of the Takt. This power strengthens both, if they sollten.

An exciting mix: Everything in the story is interesting: “Dustborn” is a new and exciting element, it is so that the Red Thread Games have never been discovered before. I see potential here, the leader during the fehlenden Schliff changes wurde.

“Dustborn” is a hubsch, aber langesam

Long loading times: “Dustborn” has another problem. The game also showed my colleague Noah at his early preview: The game is big and in its graphical enhancement it is very difficult. The large comic drawings and the comic strips are shown in the form of a feature film. The game is leading by setting up unmemorable slow motion. This is what I do at the loading times. All things are one of the animations that have not yet been chopped. It is often the case that it is with the long buffer period of the camps that the problem is of course now solved. Shame, this problem does not have to be solved.

“Dustborn” hat Potenzial. Aber…

Something for the Nostalgics: Everything in everything that was “Dustborn” had fallen out of time. Do you like to see the Charme des Spiels? The characters appear in 2010; the Grafik has a Telltale-Games from the Zeit taken. Also the Nostalgia story that here is a richtige stelle. Man sollte allerdings viel Geduld mitbringen.

Kämpfen in “Dustborn” is the leader of the sure Etwas ...
With our baseball player Pete we all have fun in “Dustborn” © Red Thread Games/Spotlight by Quantic Dream

Lost Potential: “Dustborn” offers possibilities: The world and the characters are charming, if they are possible. The generation is new and exciting, but it is not possible to put everything in a row, everything in everything is possible. Man hangs from situation to situation and thinks irridantly “Oh well, now I have to play guitar again”. This is a damage that I see when the developer experiments with genres and experiments.

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For connoisseurs and enthusiasts: If the comic strip history plays out and encounters a portion of the Schönheitsfehler, this may well be the case. Sollett is one of the most frustrated things during the small, but the most exciting Fehler, then the last place is the Finger von “Dustborn”.