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Warhammer 40K Space Marine 2: Technik experts have been conceived, but it’s still a Luft nach oben

Warhammer 40K Space Marine 2: Technik experts have been conceived, but it’s still a Luft nach oben

Warhammer 40,000: Space Marine 2 is one of Digital Foundry’s most played games and has made the elements so believable at first glance. The imposing attacks, the dense Tyranid swarming and the brutal fighting experience, everything is what you have to do, now supported by the impressive technical direction of the Swarm Engine.

While the game is likely to be offered, it is a higher hardware support, which enables the CPUs of the active console generation. Digital Foundry has made the PC version of the third-person shooter unavailable for a one-time only.

A brutal and brave game?

Sabre Interactive, which is responsible for the Development Studio, has added some of the following elements to the Warhammer 40,000 aesthetic: heroic figures, transparent Gothic architecture and an elaborate density and details. Other brand names are the fight against Tyranids, which play in the camps at stake, such as the crowd in the background.

The detailed information about the distance to the digital Founry, which appeared on the level of Warhammer 40,000: Darktide, was very functional for a third-person game.

The PC version of the games, which was tested on a high-end system, will be performed during gameplay, but also on test runs. If the graphics of an RTX 4090 with a Ryzen 7 7800X3D are executed in native 4K rendering with 60 fps, Digital Foundrys “Frankenstein’s Console” is at its limits. If you use a PC, you can use a processor on the Xbox Series X. This can be combined with a Radeon RX 6700 combination, a graphics card and the GPU of the PlayStation 5. In addition to the CPU load being based on framerate inputs, most animations are possible. Details back to top is.


The developer has received feedback about technical issues with the Ruckeln and Shader-Kompilierung, and the implementation of improvements. Sabres Swarm-Engine said it was very bad, but it is not optimized to continue with the console versions. The installation of DLSS and FSR 2 is possible, where other technologies with XeSS and Frame Generation do not work.

The gameplay itself offers a tense play and play experience with new Ausweich and Abwehr mechanics. The intensity of the camps can work Digital Foundry ermüdend, except for the context and progression in the previous version. The hint of the game is a strong ending and it is exciting, with Saber Interactive optimizing the console versions.