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Star Wars Outlaws in Benchmark-Technik-Test

Star Wars Outlaws in Benchmark-Technik-Test

ComputerBase used the PC version of Star Wars Outlaws to run graphics card benchmarks that analyze it. If the GPU tests show the image quality of Raytracing in Focus, the game is a standalone role. If you’re crazy, get Nvidia’s High-End.

Star Wars Outlaws: The PC Version Technique

With Star Wars Outlaws it is possible that Ubisoft is playing an Open World game in the Star Wars universe and has called in the Entwickler of Massive Entertainment, who has played an Avatar: Frontiers of Pandora and The Division title. We come to Einsatz with the own Snowdrop Engine, the Massive for the German Avatar gets a new impulse and is further strengthened here.

While Star Wars Outlaws uses Hardware Raytracing for the lighting, the shadows and the reflections, it is true that Star Wars Outlaws is not absent at all. Because Raytracing is optimal in the integrated game, the optical final push for the implementation of the performance of Gute kommt – in Avatar: Frontiers of Pandora dies its good functioning. Wessen graphics cards do not use Raytracing, but can use a simple Fallback mode, the most optical in Avatar is not functional.

Optically, Star Wars Outlaws is a Swedish Schwert. The developer wants to use a “cinematic look” for the game, which is why the Zwischen sequence is displayed in the 21:9 format. Since there were various post-processing filters available on the graphics card, which no longer work, the game was unchanged at that level. Daran muss man sich gewöhnen en manchen wird dies maar nichtgevallen. Star Wars Outlaws is generally a game and a great game – best suited to the personal opinion of the editors.

Ray tracing sehr gut, characters and animations nicht gut

And if it is damage, the graphic artist can eat a little more. Raytracing can play a leading role in a graphic quality display, the reflection and reflection are at a certain level, during the duration of the game. The Spielwelt is very detailed and contains a free Artstyle style in Star Wars. So look at a world in the movie or series. The atmosphere is dense and can be solved by the option problems.

If you look at the image of Star Wars Outlaws, there is now a problem, but it is only a small item. The animations and the Darstellung der Gezichten are no longer displayed on the state of the art, but other games fell more. Gerade in Senua’s Saga: Hellblade II (Test) or The Last of Us Part II is characterized by another level, but also in many other games you see that the mittler wele become clearer. It is a larger AAA title – and Ubisoft who first the ‘AAAA’-erfunding – schlichte rewards has received.

Upsampling plays an important role

In Star Wars Outlaws the Upsampling plays an important role, while the game itself is no longer smooth on high-end hardware. By the title of AMD FSR, Nvidia DLSS and Intel XeSS in the Super-Resolution-Ausführung, we can use DLSS and FSR with Frame Generation. If FSR acts it is offensive yet in version 3.0: So it is not that FSR combines FG with other Super-Resolution technologies.

Nvidia DLSS could do best, but with AMD FSR and Intel XeSS it is a decent picture. The algorithms make a profit, because Star Wars Outlaws generally has a rough graphic hat, so that the image stabilization in new versions with FSR-best results is possible. The main problem of the FSR is the disocclusion art and the ‘brittle graphic’, in Outlaws both but in relation to each other little tried out. If FSR plays less well, the DLSS can all the way through Achebnisse erzielt.

The Frame Generation says that with DLSS also with FSR-gut in Form goes, here it can best be viewed in one of the following analyzes. FSR FG is a German higher FPS gain as DLSS Frame Generation and functionality on all graphics cards – with FSR Super Resolution the general upsampling can be used.

The technical brands

Technik-Tests of Spielen have grown enormously in the Saxony complex and the construction sector in the years. There is a detailed message displayed that is fun to be able to answer, because ComputerBase has adjusted the format. Tables play in manchen Abschnitten nun eine größere Rolle.

Technical tests have been carried out while more and more things have been done, soft drinks of the article have not even appeared on the market, but with updates of the equipment. One of the last things that the editors have done and which has not ended either, could be chosen directly to stop the inhalation of the whole. The inside of the seam can be a fehlende teul dann nachgeliefert. If you get a guarantee, the final guarantee is guaranteed.

The official system requirements

The graphical representation of Star Wars Outlaws

The loading times

ComputerBase will not work while you are enabling the tray, so there will be no more updates to the article. If you notice that the content is being distributed, there is still no question of the content being displayed in the article.

Manche Spiele loads unglazed fast, other again is a nearly eternal. Once you have stopped, you will miss the editing of the loading in the main menu and then of the test in the test series. Different types of loads can be used, but the total three times duchgeführt and then a throughcut is formed. For each such test, the calculator is newly driven, so that no more data is left in the cache. They are abbreviated intros or video sequences that are clicked away, but now the pure load is heavy. If the game notices an evil shadow, this will never happen in the rechnung. The time of the shader installation is separated.

We consider that ComputerBase has installed a high-end PC, another with a Ryzen 9 7950X3D and a Seagate FireCuda 530 as PCIe 4.0 powerful NVMe SSD standard. Speaking of which, the charging times on most systems were longer down. The values ​​here are only thought for orientation.

This is how fast the game is played