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WoW: End with Bad Balancing

WoW: End with Bad Balancing






Author:

Philipp Sattler

WoW: Schluss mit schlechtem Balancing - Blizzard kündigt Classanpassungen an

Source: Blizzard

02.09.2024 at 11:35 am –

Blizzard hasn’t launched the first season of WoW The War Within yet, but it looks like there’s been a great class passing.

With The War Within it has not acquired any new Talent System, as in Dragonflight, but the Hero Talent Trees have a massive influx into the Spielweisen of the Classes – or the best in Leistungsfähigkeit.

The war lasts long, the DpS, Heilung and Co. der Klassen in the first Wochen of The War Within are used differently. There are many people who are pessimists who see a grim class of Schuss as würden. In Tier-Listen his class in Categories his son is not busy cooking.

Blizzard has come a long way and the ID-Wechsel (in the period of September 3rd to 4th) has started to balance the balance. If you have been through a war, you can not help but take a step towards the prozentbereich and the reglern. When the beginning of the 1st season starts, there are no more resolved hotfixes.

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Class Balance in WoW (buy now ) The war within

Following the official updates to Blizzard’s latest Class Changes in WoW The War Within

Classes

  • Death Knight
    • Frost
      • Frost Strike damage reduced by 6%. Does not apply to PvP.
      • Obliterate damage reduced by 6%. Does not apply to PvP.
      • Icy Death Torrent damage reduced by 10%.
      • Glacial Advance damage reduced by 10%. Does not apply to PvP.
  • Druid
    • Balance
      • Umbral Intensity increases Wrath’s damage by 20/40% (was 25/50%) and Starfire’s by 15/30% (was 50%).
      • Starsurge damage increased by 12%.
      • Starfall’s damage has been increased by 20%.
      • Harmony of the Heavens increases Eclipse’s power by 2% per proc, max 6% (was 1% per proc, max 5%).
    • Wild
      • Blood Claws and Lion Power now also increase the damage of Rampante Ferocity.
  • Caller
    • Destruction
      • The damage of all spells and skills has been increased by 6%.
      • Firestorm damage increased by 20%
      • Firestorm duration reduced to 10 seconds (from 12 seconds).
    • Flame former
      • Engulf damage increased by 30%.
  • Hunter
    • Pack leader
      • Vicious Hunt damage increased by 10% for Beast Control.
      • Vicious Hunt damage reduced by 10% for Survival.
        • Developer Notes: When Vicious Hunt’s damage reaches a certain point, Kill Command may dominate Survival’s rotation. This adjustment and subsequent compensation are intended to ensure that Pack Leader Survival Hunters utilize the other tools at their disposal.
      • Howl of the Pack’s critical hit damage bonus has been increased to 5% for Beast Mastery (from 3%).
      • Howl of the Pack’s critical hit damage bonus has been increased to 11% for Survival (from 7%).
      • Furious Assault’s damage bonus has been increased to 60% for Survival (from 30%).
      • The damage from finishing off the herd has been increased over time to 60% for Survival (from 30%).
  • Magician
    • Firework
      • The Living Bomb’s damage has been increased by 30%.
      • Pyroblast damage increased by 5%.
      • Flamestrike’s damage has been increased by 10%.
    • Frost fire
      • Frostfire Bolt’s damage has been increased by 25% for Fire.
    • Sun Rage
      • Burden of Power can no longer be dual cast via the spell queue.
      • Arcane Phoenix’s damage dealt has been reduced by 10% for Arcane.
      • Arcane Soul’s base duration has been reduced to 2 seconds (from 3 seconds).
  • Paladin
    • Retaliation
      • Mastery: Highlord’s Judgement has been reduced by 10%. For example, at level 80, a 180 Mastery rating now gives 1.35% Mastery (was 1.5%).
      • All damage from holy spells is increased by 5%.
  • Priest
    • Discipline
      • Oracle Discipline Priests’ Preventative Measures now increase Power Word: Shield absorption by 40% (was 25%). Does not apply to PvP.
      • Atonement healing increased by 100% outside raid (was 70%). Does not apply to PvP.
      • Fixed an issue where Atonement’s critical healing was not being increased by the correct amount outside of the raid.
      • Shadow Word: The damage of Pain and Purge the Evil has been increased by 20%.
    • Shadow
      • Voidweaver Shadow Priests’ Void Blast damage has been increased by 20%.
  • Shaman
    • Elementary
      • Mastery: Elemental Overload’s bonus on all Elemental and Physical damage has been increased by 35%.
      • All damage is reduced by 6%.
      • Storm Bringer
        • Tempest now deals 65% of its damage to enemies near its primary target (was 50%).
        • Tempest now deals less damage on more than 5 targets.
    • Improvement
      • All damage is reduced by 4%.
      • Elemental explosion damage increased by 12%.
      • Storm Bringer
        • Tempest now deals 65% of its damage to enemies near its primary target (was 50%).
        • Tempest now deals less damage on more than 5 targets.
      • Totemic
        • Vibration damage increased by 10%.
        • Searing Volley damage increased by 80%.
  • Wizard
    • Destruction
      • All skill damage increased by 5%.

Player vs Player

  • Druid
    • Rift damage increased by 15% in PvP battles.
    • Rake damage increased by 15% in PvP battles.
    • Balance
      • Lunar Calling now increases Starfire’s damage by 50% in PvP battles (was 65%).
      • Umbral Embrace now increases Wrath and Starfire damage by 40% in PvP battles (was 75%).
    • Wild
      • Taste For Blood’s damage increase to Ferocious Bite during Tiger’s Fury is reduced by 50% in PvP battles.
      • Saber Jaws effectiveness is now reduced by 50% in PvP battles.
  • Magician
    • Frost
      • The Ice Lance’s damage has been increased by 45% in PvP battles (from 75%).
  • Monk
    • Master of Harmony
      • Manifestation is now 50% effective in PvP battles.
    • Brewmaster
      • Chi Burst damage is reduced by 30% for Brewmaster Monks in PvP battles.
    • Mist Weaver
      • Peaceweaver now reduces Revival’s cooldown by 33% (was 50%).
      • Life Cocoon is now 30% more effective in PvP battles.
      • Enveloping Mist can no longer be dispelled.
  • Priest
    • Holy
      • Healing from Prayer of Mending increased by 65% ​​in PvP battles.
  • Shaman
    • Improvement
      • Lava Lash’s damage has been increased by 60% in PvP battles.
      • Stormstrike and Windstrike damage increased by 60% in PvP battles.
      • Windfury’s attack damage has been increased by 60% in PvP battles.
  • Warrior
    • Thunderous Roar damage is reduced by 15% in PvP battles.
    • Weapons
      • Auto attack damage is no longer reduced by 12% in PvP battles.
    • Fury
      • Odyn’s Fury’s damage is reduced by 20% in PvP battles.

Think about how a rich empire can reach another class in the list? Now that the Entwickler has delved in, the Buffs are in the distance and the best class of the Arkan Mage, who will enjoy even more of the most striking specs in The War Within.