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DnD achievements are small boosts with a big impact on the game

DnD achievements are small boosts with a big impact on the game

The next time your character levels up, see if he or she can complete a new achievement and gain a whole set of extra skills.

DnD achievements are a great way to add a little flavor and a lot of power to your characters. By providing specific boosts, adventurers can skills as athletes or leaders between levels. And this means big in-game advantages.

What are DnD Feats?

In Dungeons and Dragons, feats are talents or areas of expertise that give a character some extra abilities. They are meant to mimic special training and experience outside of the character’s class.

A group of adventurers, each with weapons or prepared magic spells. A part of a large monster is in the background.

While some feats can only be obtained by certain classes, races, or levels, many feats are designed for everyone. This means that a character can obtain a feat that increases their already established skills to an expert level, or can add additional skills to a character who would otherwise have no proficiency in that area.

For example, a character could take the “Sharpshooter” feat regardless of whether they have any established proficiency with ranged weapons. An established archer’s proficiency would increase dramatically with the boosts from this feat, allowing a character with no previous archery proficiency to have a new in-game agility for long-range attacks.

Feats work to give characters bonuses in a variety of ways. Some grant an ability score increase of up to twenty. Others provide advantages or remove disadvantages, while still others grant bonuses, additional skills, or explain a new ability the character currently has. Most feats have a number of these boosts.

For example, Actor increases Charisma by one (to a maximum of twenty), grants advantage on Deception and Performance checks, and lets characters imitate the speech of another person or creature. By comparison, Alert grants a +5 bonus to initiative, and leaves the character unable to be surprised while conscious and unable to grant advantage to enemies that roll against them.

Complete List of D&D Achievements (in Fifth Edition)

The following achievements are from the Players Manual:

  • Actor
  • Warning
  • Athlete
  • Charger
  • Crossbow Expert
  • Defensive Duelist
  • Double wielder
  • Dungeon Delver
  • Durable
  • Elementary Adept
  • Wrestling
  • Great Armsmaster
  • Healer
  • Heavily armored
  • Master of Heavy Armor
  • Inspirational leader
  • Sharp mind
  • Lightly armored
  • Linguist
  • Happy
  • Magician Slayer
  • Magical Initiator
  • Martial arts adept
  • Master of medium armor
  • Mobile
  • Moderately armored
  • Mounted warrior
  • Attentive
  • Polearm Master
  • Resilient
  • Ritual Caster
  • Wild attacker
  • sentry
  • Sniper
  • Shieldmaster
  • Skilled
  • Sniper
  • Spell Sniper
  • Inn fighter
  • Difficult
  • War Charmer
  • Armsmaster

Performance of Xanathar’s Guide to Everything:

  • Abundant happiness
  • Dragon Fear
  • Dragon skin
  • Drow High Magic
  • Hwarven power
  • Elven accuracy
  • Disappear
  • Fey Teleportation
  • Flames of Phlegethos
  • Hellish Constitution
  • Orc Rage
  • Protigie
  • Second chance
  • Squat flexibility
  • Forest Elf Magic

The following achievements are from Mordenkainen’s Tome of Foes:

The following achievements are from Tasha’s Cauldron of Everything:

  • Artist Initiator
  • Chief
  • Breaker
  • Eldritch adept
  • Fey touched
  • Fighting Initiate
  • Gunner
  • Metamagic adept
  • awl
  • Poisoner
  • Shadow touched
  • Skills Expert
  • Slasher
  • Telekinetic
  • Telepathic

D&D achievements of Fizban’s Treasure Trove of Dragons:

  • Gift of the Chromatic Dragon
  • Gift of the Gemstone Dragon
  • Gift of the Metal Dragon

The following achievements are from Strixhaven: Curriculum of Chaos:

  • Strixhaven Initiate
  • Strixhaven mascot

The following achievements are from Eberron: Rise from the Last War:

  • Aberrant Dragon Mark
  • Revenant knife

Performance comes from Plane Shift:

  • Speed ​​forging
  • Servo tinkering
  • Vampiric delight

The following achievements are from Wayfinder’s Guide to Eberron:

Two purple tieflings who appear to be buying magical items from a moss-covered witch.

How do you take them?

As player characters level up, they gain more powers and abilities within their class. One of the boosts sometimes granted to leveling characters is an Ability Score increase. A player may choose to take a feat in lieu of an Ability Score increase.

How many talents can a character have?

This depends on the class you are playing. Most classes have access to five ability score enhancements and thus five opportunities to gain feats. Fighters and Rogues get a few more.

Which are the most powerful?

Almost any achievement can be powerful or useful with the right player or character. Sharpshooter gives huge boosts to ranged attack based characters. War Caster makes it much easier for magic users to keep their focus and thus their magic attacks going.

Resilient offers an extra defensive boost. Tavern Brawler turns everything into a weapon in your character’s hands. And Lucky makes it hard for your adventurer to fail. None of the DnD feats are earth-shattering on their own. But when used with the right character, they can all be game-changing.

A red tiefling with a wand casts a green and blue spell with a 'splat' look. The tiefling looks happy and the monsters on the side of the picture look surprised and upset by the spell.

How do you choose a feat for your character?

Start by eliminating the feats that your character can’t have. A few have requirements for level, class, race, ability scores, etc. If you can’t pick that feat, cross it off your list right away. From there, it’s a matter of figuring out who your character is and what skills they need to improve.

If they’re the type to stay in the background in battle but provide an inspiring boost to their teammates, Inspiring Leader might be the feat to go for. If, on the other hand, they’re the type of adventurer to sneak their way into trouble and talk their way out of it, Actor of Skulker might be the feat to choose.

three adventurers on a white, snowy background. One casts an ice spell.

One D&D

One D&D, or the upcoming 5.5th Edition, looks set to have a few changes to feats. DnD feats each have a level, and characters must match or surpass the feat’s level to earn them. Additionally, it looks like some feats will be repeatable, and can be earned more than once. Finally, we may be looking at bonus feats for characters who reach level 20. This means that adventurers who have previously made it as far as they can in D&D will still have to learn some new skills as they continue to play.

A druid with green robes and flowers, surrounded by jungle animals and fairies.

Have fun on your adventure!


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Dungeons & Dragons Explanation