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Want to play a man? These factors are separated

Want to play a man? These factors are separated

Four four of the German children’s and youth education and 19 years play the last years of the JIM-Studie des Medienpädagogischen Forschungsverbunds Southwest regular videos. If you keep the neurobiologist Martin Korte in a FAZ guesthouse, the use and nutrition of alcohol and alcohol is reinforced by the regulations. Do you want to solve the Bildschirmzeit own problem – and do you want to help a man of such a problem?

There are a number of years the best that provide more clarity – so least of the definitions: the Weltgesundheitsorganisation (WHO) in the ICD-11, the eleven versions of classification systems for Krankheiten and related general problems, first official criticism for a computer game. The Deutsche Zentrum für Suchtfragen des Kindes- und Jugendalters (DZSKJ) at the Universitätsklinikum Hamburg-Eppendorf (UKE) schätzt, that is more if jeder youth in Deutschland gefährlich fell digital game and jeder vierte Jugendliche riskant fell Zeit in social media verbs.

The WHO classification

When a video game is played, it is best to have a debate, while the interconnectedness of such stories as their own standards of the Krankheitsbild are reinforced. This is one of the only classifications that is told as one of the most mendacious mental problems, impulse controls or a general representation of the game that is not based on the game itself. So wedete sich in the forefront of the ICD-11 a Gruppe Wissenschaftler in a short letter to the WHO. If you consider that the separation, computer games labs as Krankheit problems occur, more damage can occur as useful. A report from the British Game Repair Organization ELSPA in Auftragte befürchte, that the WHO classification could stigmatize video players.

I am proud of the experience that I have received from ICD-11 in January 2022, four years after the successful implementation in Kraft. If you have a video problem with two results: a pathological problem with computer gaming (“Gaming Disorder”), you will see a risk of problem behavior (“Hazardous Gaming”). Both of these forms were an unused set of the ICD-11 upgraded.

For a computer gaming disorder – also a pathological use – five factors must lie. First: Influenced prioritization of the game over other life contents. Second: You have lost control over your gaming habits. Third: You proudly set negative consequences stronger. Fourteen: It means that there is a significant influence on personal life, such as debts or robbed achievements in the past. One problem: the symptoms seem to work in the long term, a computer game is a good idea.

“Direct Handysucht is not its own”

One of the pathological use-related behaviors is the risky use-related behavior: the ICD definition describes an extensive use, although its negative consequences can be considered in general, there is no question of eingeten. The ICD-11 sees this category for the fall in the case of a Play-related behavior-Aufmerksamkeit and Rat of Gesundheitsexperten who have the right, but not the diagnostic Anvorerungen for a Play-related disorder-inherited.

Since 2019, the DZSKJ is in charge of the health care fund DAK-Gesundheit eine Längsschnittstudie zur Mediennutzung von Kindern und Jugendlichen in Deutschland durch. The study examined poor medical care in child and youth cases and was tried by individuals in the change of time up to 17 years ago.

For data uses the Forscher Fragebögen – a computer game failure does not intend to use another blood value or a higher viral load. Remove the Forscher from the answers to the questions key in the tougher dependency. The WHO fights in the ICD-11 now the digital game as a disease is performed. Through the sensible use of social media or video streaming services, no own standard diagnosis can be made. If you notice these useful forms, you can no longer watch the beautiful DAK video games, but also the useful media and streaming services.

Online as fun as offline

The event report of the period of the year 2023 has been identified in the video on video images at 11.1 percent of the young age is a risky spread and at 4.3 percent of a pathological disease. Streaming of 14.4 percent at risk and of 1.2 percent in pathological Excretion used. The use of social media is at 24.5 percent risky and at 6.1 percent pathological.

It is so that the best thing is for people to lead a computer game or run a risk of utility. Canadian scientists have compared the results of 160 investigations into the dependence of Internet games. In the varied study of the Prevalence, also the hardware of a computer game, grim – 0.21 percent to 57.5 percent of the population would be in the experiences a single disturbance zugeschrieben. No study is based on the criticism of the ICD-11, it was an unhealthy study and followed an unhealthy flight of experiences.

They are proud of the knowledge that they have received from the themes of some common knowledge of: Young people since they were happy with a computer monitor, would be happy with their social media benefits. As mentioned, past video footage will continue to increase in Europe.

“Direct Handyzing is your own fault – so whoever does not hang up the alcohol from the bottle is, sondern vom Inhalt”, says Isabel Brandhorst, who researches Internet usage problems at the University of Tübingen. This is the game and not the device. Look at the game genre that is relevant: South Korean researchers succeeded in one of the 2017-publicly published Investigation, that players sogenannter Mass-Multiplayer-Online-Role-Playing with “World of Warcraft” and Egoshooter with “Call of Duty” that has become bigger as the real time strategy game with “Age of Empires” and sports competitions with “FIFA”.

If more is expected of a game, if the strategy is determined, the game can last a long time and the game bind. This ergebnis is a meta-study of the University of Lübeck in the year 2017. This is the best way to find a game character and with social feedback about the game community work. Often there are play devices that are worth chatting and using the best activities of friends. Internet games can be played with a great tendency, such as offline play.

Two positive effects

“When neurological devices are at the Entwicklung, there is no material connection, and also in the design of such videos, the neuronal structure is used at the classical substance bundled substances with the alcoholic beverages”, concrete of the neurological scientist Manfred Spitzer. The director of the psychiatric university of Ulm has taken care of solving computer problems in solving problems with the insight, the weight and the heart-kreislauf-erkrankungen that the results can produce.

On other pages you can find more information about the best videos, where you can achieve the best results and achieve a high degree of orientation and get a good quality of work. A study published in 2023 by the American Medical Association made short reactions and conscious insights when playing games. A research team has a Boris Suchan from the Institutes for Cognitive Neuroscience of the Ruhr University Bochum Gamer and Non-Gamer at Lernaufgaben gegeneinandere other lies, cut Erstere deutlich besser ab. Manfred Spitzer stopped with those Results. In a beitrag for the fachzeitschrift „Nervenheilkunde“ it is worth carrying out most studies in which interpretations are carried out, through which the treatment is positively assessed in the future.

If so, there are several options you can take. These are the benefits of a treatment therapy for the treatment of medications. “In der Therapy it is a good idea to undertake new activities, that time and brand sameness of the affected bean sprouts,” explains Neurowissenschaftler Spitzer. However, there are abstinence and the will of the foundation for a healthy treatment of the relationship.

“Every adult is responsible for his own. But children and youth are no more. It is a tragedy of the state and the family of a family business, and it is so important that those come”, so Spitzer. If you are a kind or man yourself, who can find such a solution, your own usefulness stories are hinterfragen. It is a hilarious experience that a computer game can be performed with ICD definition heranzuziehen. Some of the most common aspects are that it is a consultation with a preventive stelle in Anspruch zu nehmen.

The Tübinger Research Group is an Isabel Brandhorst as end of September Eltern, the online training „ISES!“ (Internet-driven Disturbances: Eltern stärken) test. The program is no longer available, but it is clear that it is in the middle of the media and that you can enjoy your childhood fun. The story is free of charge and can be an anonymous payment.